#pragma once
#include <iostream>
#include <vector>
typedef void(*task_t)();


void Task1()
{
    std::cout << "LOL,更新野区和小兵" << std::endl;    
}

void Task2()
{
    std::cout << "LOL,英雄释放技能" << std::endl;
}

void Task3()
{
    std::cout << "LOL,回复英雄血量和蓝量" << std::endl;
}

void Task4()
{
    std::cout << "LOL,计算英雄复活时间" << std::endl;
}

void taskload(std::vector<task_t>* tasks)
{
    tasks->push_back(Task1);
    tasks->push_back(Task2);
    tasks->push_back(Task3);
    tasks->push_back(Task4);
}